Reviews

Iron Man 2 – Review

[DEAL GOES HERE]

Review by Will Templeton

ironman

I’ve been trying to write a review for the Iron Man 2 game since it launched. I’ve been writing and scrapping paragraphs for weeks, unsatisfied with every single one of them in the end, and I realised why – I was trying to see something that wasn’t there. I was wrestling with myself, trying to convince myself that it wasn’t all bad, that surely it had some redeeming qualities, and then maybe somewhere – God knows where, but somewhere – there was someone that this game was designed for and who would get some enjoyment from it. Read more…

APB – Review

It’s not very good.

Splinter Cell: Conviction – Review

Splinter Cell: Conviction, Xbox 360 – £27.95 delivered

Apply code “APRIL2″

Review by Lewie Procter

I’m not sure exactly how to approach distilling my opinion on the new Tom Clancy’s™ Splinter Cell™ game down into text. Unlike the game itself there is more than one way I could accomplish that goal. Tom Clancy’s™ Splinter Cell™ has had a complete overhaul. Remember how in the old Tom Clancy’s™ Splinter Cell™ games you had to think? Not any more. In the place of intelligent stealth action is flashy whiz bang punchy shooty nonsense, where the most complex challenge you’ll ever have to solve is “how do I press the button that the game tells me to”. Read more…

PixelJunk Shooter – Review

£20 PSN card, £17.95 (Game cost: £6.29)

by Will Templeton

There’s something about PixelJunk games that distils the absolute best mechanics of a genre down to a seemingly simple experience. It’s a pattern and an ethos that Q-Games have followed for each of the series – take a base mechanic, stretch it to the best of its ability without straying too far from it, build a game around the abilities that are produced and release it, all within the span of an extremely short development cycle. Read more…

Tales of Monkey Island: Series One – Review

Tales of Monkey Island: Series One – £21.48

Review by Bobby Foster

Tales of Monkey Island artwork

Games in the early 90s mostly didn’t bother with narrative. The titles that sold best recreated the kind of experiences people were having in arcades, and you’d probably only catch a glimpse of a “plot” in the opening couple of screens. Even there, the aim was mostly to explain what the player needed to do and what was meant to be represented by the crude in-game graphics. Games that aimed to build a meaningful relationship between player and avatar were almost non-existent. Read more…

Blood Bowl, Xbox 360 – Review

Blood Bowl, Xbox 360 – £17.73

Review by – Mr Chris

Blood Bowl was a Games Workshop board game first released some time back in the, oooh, 80s or 90s or something. A while ago, anyway. Basically (for those of you who don’t know) it’s an American football style sports game played by the various denizens of the Warhammer fantasy universe. Your little plastic or lead team of Orcs, Goblins, Humans, Undead or whatever played a turn-based game of Extreme Rugby against each other on a big gridded board. Many dice would be thrown. People would get injured, or killed (and that’s just the argumentative teenagers disputing a dice roll). Touchdowns might be scored. Girls would likely be absent. Read more…

Torchlight, PC – Review

Torchlight, PC – £12.35

Review by – TychoCelchuuu

TorchlightLogo

Do you like clicking? Do you like loot? Do you like putting skill points into skills? If you’ve answered yes to these three questions, you’re either pining for Diablo III or you’ve done the sensible thing and purchased Torchlight to tide you over. The brazenness with which Torchlight rips off the Diablo series would be criminal if it wasn’t so cute. This game plays like a refinement and a distillation of the classic hack and slash, and the only thing that hasn’t been pinched from Diablo is its violent, gothic tone. Instead, Torchlight has wholly appropriated World of Warcraft’s cheery stylized visuals, which means you will spend hours clicking on and picking up town portal scrolls from skeletons with endearingly large heads that you’ve smashed with bright, glowing swords. Read more…

Secret of Mana – Review

Secret of Mana – 800 Wii points

Review by Bobby Foster

Single-player, fantasy-based roleplaying videogames are often a lonely, tedious experience. You spend hundreds of hours developing your character, trudging through predictable environments, and repeating the same attacks over and over again. Japanese developers in particular have a track record of making games where the core mechanic consists of battling against wave after wave of easily defeatable enemy, who exist solely to dispense the Experience Points you need to beat the more challenging and interesting boss encounters. Any time spent in combat with enemies who never realistically pose a threat is no fun, because a fight without some sense of peril is inevitably dull. Yet it’s become so commonplace in modern RPGs that fans of the genre have learnt to accept it and even name it: ‘grind’.

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Wet – Review

Review by Will Templeton (continueorquit.com)

Wet artwork

In movies, the best characters are those with which the viewer can sympathise; a character that, while flawed, can be enjoyed and identified with by the viewer. Considering that Wet draws so heavily from cinema, to the extent of running it as a motif throughout the game, it seems somewhat out of place that the protagonist is as blank a slate as she is. Rubi is a humourless, callous bitch, an outcast with only the pursuit of money on her mind and nothing interesting to say, and I simply do not identify with her, nor do I want to. Read more…