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	Comments on: Here&#8217;s How I Would Do Paid Mods	</title>
	<atom:link href="http://savygamer.co.uk/2015/05/04/heres-how-i-would-do-paid-mods/feed/" rel="self" type="application/rss+xml" />
	<link>http://savygamer.co.uk/2015/05/04/heres-how-i-would-do-paid-mods/</link>
	<description>What&#039;re you buying, stranger?</description>
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		<title>
		By: Marcos Avila		</title>
		<link>http://savygamer.co.uk/2015/05/04/heres-how-i-would-do-paid-mods/#comment-504002</link>

		<dc:creator><![CDATA[Marcos Avila]]></dc:creator>
		<pubDate>Mon, 04 May 2015 16:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://savygamer.co.uk/?p=66236#comment-504002</guid>

					<description><![CDATA[Oh yes, this is the nuanced sort of response that most developers didn&#039;t have time to think of in the days Paid mods debuted.

&quot;Closer to outsourced DLC than simply a free for all of anyone being able to sell anything, and trusting the market to sort itself out.&quot;

It really bugged me how nonchalant people were about saying &quot;the market will sort things out&quot;
Sure, eventually, perhaps, but one can’t just ignore the effects of the change on the first modding communities that try it. Games are not fungible.]]></description>
			<content:encoded><![CDATA[<p>Oh yes, this is the nuanced sort of response that most developers didn&#8217;t have time to think of in the days Paid mods debuted.</p>
<p>&#8220;Closer to outsourced DLC than simply a free for all of anyone being able to sell anything, and trusting the market to sort itself out.&#8221;</p>
<p>It really bugged me how nonchalant people were about saying &#8220;the market will sort things out&#8221;<br />
Sure, eventually, perhaps, but one can’t just ignore the effects of the change on the first modding communities that try it. Games are not fungible.</p>
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