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	<title>
	Comments on: The Collective Follow Up: Q&#038;A With Square-Enix&#8217;s Phil Elliott	</title>
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	<link>http://savygamer.co.uk/2014/04/13/the-collective-follow-up-qa-with-square-enixs-phil-elliott/</link>
	<description>What&#039;re you buying, stranger?</description>
	<lastBuildDate>Mon, 28 Apr 2014 07:41:55 +0000</lastBuildDate>
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		<title>
		By: masamunemaniac		</title>
		<link>http://savygamer.co.uk/2014/04/13/the-collective-follow-up-qa-with-square-enixs-phil-elliott/#comment-502059</link>

		<dc:creator><![CDATA[masamunemaniac]]></dc:creator>
		<pubDate>Mon, 28 Apr 2014 07:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://savygamer.co.uk/?p=54151#comment-502059</guid>

					<description><![CDATA[The first stage, being completely free, seems like a good way to get a bit of free exposure, at the very least.]]></description>
			<content:encoded><![CDATA[<p>The first stage, being completely free, seems like a good way to get a bit of free exposure, at the very least.</p>
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		<title>
		By: Zahpeter		</title>
		<link>http://savygamer.co.uk/2014/04/13/the-collective-follow-up-qa-with-square-enixs-phil-elliott/#comment-501955</link>

		<dc:creator><![CDATA[Zahpeter]]></dc:creator>
		<pubDate>Mon, 14 Apr 2014 13:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://savygamer.co.uk/?p=54151#comment-501955</guid>

					<description><![CDATA[Call me a cynical asshole, but how about SE minds his own god damned business, that of making games, instead of playing publisher God ? Seriously, when you consider how many IP-s SE has in the works, their track record of pushing things back because they work on too many projects, the fact that they, themselves have admitted that they lost their focus and the fact that small developers already have sources of funding, this whole thing smells like SE overextending again for a quick buck.]]></description>
			<content:encoded><![CDATA[<p>Call me a cynical asshole, but how about SE minds his own god damned business, that of making games, instead of playing publisher God ? Seriously, when you consider how many IP-s SE has in the works, their track record of pushing things back because they work on too many projects, the fact that they, themselves have admitted that they lost their focus and the fact that small developers already have sources of funding, this whole thing smells like SE overextending again for a quick buck.</p>
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		<title>
		By: Babaorum		</title>
		<link>http://savygamer.co.uk/2014/04/13/the-collective-follow-up-qa-with-square-enixs-phil-elliott/#comment-501953</link>

		<dc:creator><![CDATA[Babaorum]]></dc:creator>
		<pubDate>Mon, 14 Apr 2014 10:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://savygamer.co.uk/?p=54151#comment-501953</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;http://savygamer.co.uk/2014/04/13/the-collective-follow-up-qa-with-square-enixs-phil-elliott/#comment-501949&quot;&gt;Lewie Procter&lt;/a&gt;.

&quot;Well they will also allow you to bypass greenlight&quot;

From my understanding of your interview, it will only be the case if they accept to be published under Square Enix name, meaning that Square Enix becomes their official publisher instead of just a &quot;supervisor&quot;, and they might take a bigger cut as a publisher.

The projects supported by Square Enix cannot be worse than those already out there on Kickstarter / IndieGoGo / Whatever which don&#039;t provide many guarantees to begin with.
There are a lot of indie devs running a crowdfunding campaign even though they don&#039;t really know/realize the amount of work/cost required to actually deliver. In that sense, and if Square Enix actually acts as a mentor like they say they will, it may be less risky to pledge on a project supervised by Square Enix than another one run by an inexperienced team and without guidance.

That being said, caution must be used whenever participating in a crowdfunding campaign, whether it is supported by a major international publisher or not.
Crowdfunding is by nature risky, as you&#039;re giving money to unfinished / non-existing products and often to inexperienced teams. If you&#039;re looking for assurances and customer protection, then you should definitely NOT pledge to a crowdfunding campaign and wait for the finished product.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="http://savygamer.co.uk/2014/04/13/the-collective-follow-up-qa-with-square-enixs-phil-elliott/#comment-501949">Lewie Procter</a>.</p>
<p>&#8220;Well they will also allow you to bypass greenlight&#8221;</p>
<p>From my understanding of your interview, it will only be the case if they accept to be published under Square Enix name, meaning that Square Enix becomes their official publisher instead of just a &#8220;supervisor&#8221;, and they might take a bigger cut as a publisher.</p>
<p>The projects supported by Square Enix cannot be worse than those already out there on Kickstarter / IndieGoGo / Whatever which don&#8217;t provide many guarantees to begin with.<br />
There are a lot of indie devs running a crowdfunding campaign even though they don&#8217;t really know/realize the amount of work/cost required to actually deliver. In that sense, and if Square Enix actually acts as a mentor like they say they will, it may be less risky to pledge on a project supervised by Square Enix than another one run by an inexperienced team and without guidance.</p>
<p>That being said, caution must be used whenever participating in a crowdfunding campaign, whether it is supported by a major international publisher or not.<br />
Crowdfunding is by nature risky, as you&#8217;re giving money to unfinished / non-existing products and often to inexperienced teams. If you&#8217;re looking for assurances and customer protection, then you should definitely NOT pledge to a crowdfunding campaign and wait for the finished product.</p>
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		<title>
		By: Lewie Procter		</title>
		<link>http://savygamer.co.uk/2014/04/13/the-collective-follow-up-qa-with-square-enixs-phil-elliott/#comment-501952</link>

		<dc:creator><![CDATA[Lewie Procter]]></dc:creator>
		<pubDate>Mon, 14 Apr 2014 09:52:57 +0000</pubDate>
		<guid isPermaLink="false">http://savygamer.co.uk/?p=54151#comment-501952</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;http://savygamer.co.uk/2014/04/13/the-collective-follow-up-qa-with-square-enixs-phil-elliott/#comment-501950&quot;&gt;Isaac Kim&lt;/a&gt;.

We had to postpone it because Shahid is very busy, but it&#039;s still happening at some point.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="http://savygamer.co.uk/2014/04/13/the-collective-follow-up-qa-with-square-enixs-phil-elliott/#comment-501950">Isaac Kim</a>.</p>
<p>We had to postpone it because Shahid is very busy, but it&#8217;s still happening at some point.</p>
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		<title>
		By: Isaac Kim		</title>
		<link>http://savygamer.co.uk/2014/04/13/the-collective-follow-up-qa-with-square-enixs-phil-elliott/#comment-501950</link>

		<dc:creator><![CDATA[Isaac Kim]]></dc:creator>
		<pubDate>Sun, 13 Apr 2014 23:49:25 +0000</pubDate>
		<guid isPermaLink="false">http://savygamer.co.uk/?p=54151#comment-501950</guid>

					<description><![CDATA[Lewie, did you actually end up having that meeting Sony back in January? I haven&#039;t seen any articles on the outcome of that meeting so just wanted to know.]]></description>
			<content:encoded><![CDATA[<p>Lewie, did you actually end up having that meeting Sony back in January? I haven&#8217;t seen any articles on the outcome of that meeting so just wanted to know.</p>
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		<title>
		By: Lewie Procter		</title>
		<link>http://savygamer.co.uk/2014/04/13/the-collective-follow-up-qa-with-square-enixs-phil-elliott/#comment-501949</link>

		<dc:creator><![CDATA[Lewie Procter]]></dc:creator>
		<pubDate>Sun, 13 Apr 2014 18:11:50 +0000</pubDate>
		<guid isPermaLink="false">http://savygamer.co.uk/?p=54151#comment-501949</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;http://savygamer.co.uk/2014/04/13/the-collective-follow-up-qa-with-square-enixs-phil-elliott/#comment-501948&quot;&gt;HeatPhoenix&lt;/a&gt;.

Well they will also allow you to bypass greenlight, but when the walls around a garden are falling, the value of someone offering you a leg up over it also falls.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="http://savygamer.co.uk/2014/04/13/the-collective-follow-up-qa-with-square-enixs-phil-elliott/#comment-501948">HeatPhoenix</a>.</p>
<p>Well they will also allow you to bypass greenlight, but when the walls around a garden are falling, the value of someone offering you a leg up over it also falls.</p>
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		<title>
		By: HeatPhoenix		</title>
		<link>http://savygamer.co.uk/2014/04/13/the-collective-follow-up-qa-with-square-enixs-phil-elliott/#comment-501948</link>

		<dc:creator><![CDATA[HeatPhoenix]]></dc:creator>
		<pubDate>Sun, 13 Apr 2014 16:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://savygamer.co.uk/?p=54151#comment-501948</guid>

					<description><![CDATA[From the perspective of an indie developer it also seems like quite a bit of work for nearly no returns other than &quot;you&#039;ll be on their site and they&#039;ve talked to you a little bit&quot;.]]></description>
			<content:encoded><![CDATA[<p>From the perspective of an indie developer it also seems like quite a bit of work for nearly no returns other than &#8220;you&#8217;ll be on their site and they&#8217;ve talked to you a little bit&#8221;.</p>
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